LOL priest racials
Posted: Thu Feb 09, 2006 1:45 pm
I've gathered information regarding upcoming design changes for the Priest racial specific abilities, and as I had hoped am able to share with each of you the specifics. Other changes to the Priest class have been outlined in the sticky thread entitled "Priests, it's Friday!", and we're hoping to unveil the changes to the talents through the interactive calculator soon.
These changes will go live upon the release of patch 1.10.
When using Feedback, the human priest will surround himself with anti-magical energy. Any successful spell cast against the priest will burn mana from the attacker and deal Shadow damage.
The Night Elf will notice that Starshards has been redesigned to work similar to Curse of Agony, dealing lower initial damage which increases as the duration continues. The mana cost will drop substantially for all ranks, and the spell damage will be increased .
All ranks of this spell will have a 6 second channeling duration.
The ranged damage reduction from Elune's Grace will be increased, both its duration and mana cost will decrease, and the spell will also increases the priest's chance to dodge.
This spell now has a cooldown.
The Troll's Shadowguard will become an instant cast ability. The tooltip will also be updated to reflect that damage caused by the spell causes no threat. Such is already the case, however, is not currently documented.
Hex of Weakness will apply a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty will stack with either Touch or Curse of Weakness.
The Undead's Touch of Weakness will become a 10 minute self buff which is triggered when the caster become struck by a melee attack. The effect will otherwise remain the same.
Fear Ward, Desperate Prayer and Devouring Plague will remain unchanged.
These changes will go live upon the release of patch 1.10.
When using Feedback, the human priest will surround himself with anti-magical energy. Any successful spell cast against the priest will burn mana from the attacker and deal Shadow damage.
The Night Elf will notice that Starshards has been redesigned to work similar to Curse of Agony, dealing lower initial damage which increases as the duration continues. The mana cost will drop substantially for all ranks, and the spell damage will be increased .
All ranks of this spell will have a 6 second channeling duration.
The ranged damage reduction from Elune's Grace will be increased, both its duration and mana cost will decrease, and the spell will also increases the priest's chance to dodge.
This spell now has a cooldown.
The Troll's Shadowguard will become an instant cast ability. The tooltip will also be updated to reflect that damage caused by the spell causes no threat. Such is already the case, however, is not currently documented.
Hex of Weakness will apply a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty will stack with either Touch or Curse of Weakness.
The Undead's Touch of Weakness will become a 10 minute self buff which is triggered when the caster become struck by a melee attack. The effect will otherwise remain the same.
Fear Ward, Desperate Prayer and Devouring Plague will remain unchanged.